Block Tales Guide

Build help

Block Tales Slingshot Build

For a 6 BP Slingshot example, equip Slinger (3 BP), Power Shot (1), Cure (1) and Charge DEF (1). Slinger disables the Ball slot, so leave Linebounce out of this setup.

Reference review:

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Example: Slinger + Power Shot + Cure + Charge DEF

Total equipment cost: 6 BP. At one copy each, Power Shot costs 2 SP per use, Cure costs 3 SP and Charge DEF costs 3 SP. Slinger is passive. These are separate actions, not an 8 SP attack rotation.

Where the core cards come from

The Power Shot reference lists Banished Knight at Telamon’s Manor for 200 TIX. Slinger is listed at Spaceman Sam, with another copy in Manor Attic after Mutant. Check the in-game shop price; public references disagree. Check which copies your save can access.

If you have only 3 BP

One budget example is Power Shot + Cure + Charge DEF without Slinger. It costs 3 BP and loses Slinger’s defense-piercing benefit. Reassess the target’s defense before choosing the cheaper setup.

When to change the setup

Use Cure when recovery matters and Charge DEF before a damage window, leaving turns for attacks. This is a budgeting example, not a tested guaranteed-clear build. Open the planner’s Slingshot starter preset to change copies and BP.

Common questions

Can I use Slinger with Linebounce?
Slinger disables the Ball slot. Remove Slinger or the Ball action from this setup.
How much BP does this example use?
Six BP: Slinger 3, Power Shot 1, Cure 1 and Charge DEF 1.

Sources and scope