Track the full five-move pattern
Staff Bash → Staff Combo → Call for Help → Staff Rush → Staff Support. Full enemy slots skip the summon. Staff Support grants his team HP Regen level 3 for three turns and Fine for two; leaving him active can turn scattered chip damage into little progress.
The staff combo has seven hits
Staff Combo changes rhythm through several thrusts, a side hit and a final jumping strike. It totals seven hits for 8 damage each. Keep watching through the late jump; the earlier flurry is not the end. Staff Rush pauses while he rides the staff, then accelerates across the party.
What changes after an enemy falls
Call for Help can fill free slots with two spirits. Check for new enemies instead of assuming each council defeat permanently reduces the enemy count. The council still has its own paired moves and Azuri’s charge rule. This page is the extra Floor 59 layer, not a separate solo story boss.