2026-09-12
These five editorial role grades are not a complete ranking or measured boss-clear results.
Compare Block Tales cards by role, BP cost, SP pressure, survival value, damage setup, and Demo 5 boss-prep usefulness.
These five editorial role grades are not a complete ranking or measured boss-clear results.
Compare cards by boss safety, SP pressure, role balance, unlock effort, replacement risk, and Demo 5 scaling.
Wiki tables and videos help, but a card still needs to fit your boss, SP budget, and party plan.
Grades express our assessment of each card’s stated role. Costs and effects link to the shared card reference; no fresh playtest is claimed.
Recovery support
At one copy, 1 BP equips a 3 SP healing action. The attack penalty makes it a support choice rather than a free upgrade to every damage build.
Team combo: Choose a healing turn when it is worth delaying damage.
BP, SP and acquisition sourceNotes: Editorial role grade; compare the attack tradeoff.
Ally protection
An ally-focused protection option at 1 BP and 2 SP for one copy. It redirects part of an ally’s incoming damage to you.
Team combo: The protecting player needs enough HP to take redirected damage.
BP, SP and acquisition sourceNotes: Requires an ally; not solo self-protection.
Attack setup
At one copy, 1 BP and a 3 SP setup action add attack to the target’s next attack. Evaluate the setup turn and follow-up action together.
Team combo: Coordinate the following attack before paying for setup.
BP, SP and acquisition sourceNotes: Extra copies increase action SP.
Launcher action
A 1 BP, 2 SP multi-target Launcher action. Its value depends on how many useful targets the encounter provides.
Team combo: Compare the actual enemy formation with single-target alternatives.
BP, SP and acquisition sourceNotes: Requires Launcher equipment.
Post-Chapter-5 summon
A 4 BP, 10 SP summon awarded after Frostmaw. The cost and progression requirement limit where it fits.
Team combo: Replaces an existing summoned ally; check her special Trinity behavior.
BP, SP and acquisition sourceNotes: Unavailable for the first Chapter 5 clear.
Favor safe, low-BP cards that make story clears less punishing while new players learn guard timing.
Rank cards by survival, SP pressure, damage windows, and how well they support Demo 5 boss attempts.
Keep high-skill cards lower until their unlock paths, costs, and real build value are clear.
Cure has an attack tradeoff. Bodyguard needs an ally. Call: Cassie is unavailable until after the Chapter 5 clear.
Rank cards with synergy in mind instead of treating every card as a solo carry. Healing, protection, setup, and damage need enough BP and SP room to work together.
Use guides for carry, support, control, farming, and bossing roles when you are choosing a team shape.
WikiUse wiki pages for unlock paths, abilities, traits, and card notes on each ranked pick.
LinksUse the links page when videos, wiki pages, or player reports disagree about a card.
No. They are editorial role assessments for five cards, not a complete tier list or a measured comparison of boss clear rates.
Bodyguard requires an ally. Its support ranking does not make it solo self-protection.