Survive Azure Blast first
The warning is Azuri lifting her staff for Astral Chargeup, then holding still. The combat log also warns that your Ghost Potion is boiling. Her next attack is Azure Blast. A normal guard or a superguard will not stop it.
Keep Ghost Potion available
This is the reusable field card from Ghost Chef’s Chapter 3 quest in the Manor Kitchen. In battle, select Ghost Potion from Other. It costs 1 SP and protects its user with Invisible for one turn.
Use it for the incoming blast
After the charge cue, use it on the player action before Azuri next attacks. Do not spend that action on Power Shot or Cure. Follow the charge state rather than a fixed numbered round: solo turns and skipped enemy actions can change the count.
Account for the recovery cost
Invisible is followed by one turn of Exhausted, so you lose your next action. Restore HP before the charge window if possible. Ghost Potion also removes Fine; do not expect a pre-applied Feel Fine to remove that drawback.
Protect each player in co-op
One player drinking the potion does not protect the others. Agree who will use their own potion or supply party protection before committing everyone’s actions.
Mechanics references: Azuri · Ghost Potion · Combat · Feel Fine
Who should you defeat first?
Choose a target your equipped weapon can finish efficiently, then stay on that target. Spreading all three health bars down leaves all three enemies and their linked moves available. Our suggested choice depends on defense; it is not a speedrun-tested kill order.
| Member | Base HP / DEF | Target decision |
|---|---|---|
| Reginald | 20 / 2 | Start here if your attack pierces defense or still deals good damage through 2 DEF. He has the smallest council HP bar. |
| Azuri | 30 / 0 | A practical first target for weak individual hits that lose too much damage to Reginald’s defense. Removing her also removes future Azure Blasts. |
| Robur | 25 / 1 | Usually follow your first target with Azuri or finish a nearly defeated Robur. Do not abandon an almost-finished target just to follow a rigid order. |
- If Azuri is charged, protect yourself before trying to finish her with a normal attack. Her Mobile attribute puts her actions before most player attacks.
- Reginald is Spiky in this encounter. Do not assume a normal Ball attack is compatible with your chosen target.
- All three are Item-Resistant. Damage items such as Bomb and Thunder Bolt are not a reliable damage plan here; the attribute prevents their damage.
Mechanics references: Reginald · Robur · Azuri · Attributes · Combat
Attack cues that change your response
Watch the hit animation, not just the move name. The timing notes below identify the parts of the animation to watch; they are not frame-perfect input timings.
| Move | What to watch | Response |
|---|---|---|
| Reginald — Quick Axe | A very fast slash after approaching. | Be ready as he reaches you; waiting for a long wind-up is too late. |
| Reginald — Axe Charge | He scrapes his foot twice, then rushes. | Track the rush into the overhead impact. This attack pierces defense. |
| Albatross Dive | Azuri rides above Reginald before the plunge. | Prepare for one large impact (24 base damage). Reginald is Exhausted afterward. |
| Robur — Frenzy | Four sword strikes, with a pause between hits two and three. | Reset your timing at the pause; do not press all four inputs at one even rhythm. |
| Azuri — Staff Combo | Three separate swings, with the final overhead strike after she rises. | Continue watching after the second hit; the combo has not ended. |
| Azuri — Spin Dive | Four spinning hits, then an airborne pause and a plunge. | Expect a fifth impact. The pause is not the end of the attack. |
Robur’s shield and the paired moves
Robur Buff gives the enemy team level 1 Shield for two turns. Shield can deflect an incoming move and loses a level when it does. If the target is shielded, check that status before committing your strongest attack; a small attack to consume it can be the cheaper choice.
| Paired move | Required members | If the partner cannot act |
|---|---|---|
| Albatross Dive | Reginald + Azuri | Reginald uses Quick Axe instead. |
| Sky Chop Deluxe | Robur + Reginald | Robur uses Swipe instead. |
| Peril by Thousand Cuts | Robur + Azuri | Robur uses Swipe instead. |
Mechanics references: Reginald · Robur · Status Effects
A first-clear setup you can actually bring
Ghost Potion is the key action for this plan. Call: Cassie is obtained only after Frostmaw at the end of Chapter 5, so leave it out of a first-clear setup. If your party has 2 NRG, Ghostwalker is another option: level 1 Dodgy negates the entire enemy turn in which it triggers, including multiple attacks. It does not expire after the first hit and does not cause the potion’s Exhausted drawback.
- For a Slingshot route, Slinger (3 BP) and Power Shot (1 BP) cost 4 BP together. Add one Cure (1 BP) if you need a selectable recovery action. This 5 BP package is a card-budget example, not a required level or a guaranteed clear.
- One Power Shot costs 2 SP; one Cure costs 3 SP. Before the charge window, keep the additional 1 SP for Ghost Potion. At 2 SP, using Power Shot leaves you unable to drink the potion next.
- Slinger disables Ball actions. Do not spend BP on Linebounce for that setup. If you do not own Slinger, use your compatible weapon and choose the first target from the defense table above.
- In a party, assign recovery before the charged attack. Bodyguard needs an ally and redirects damage; it is not a substitute for immunity against an 80-damage blast.
Mechanics references: Ghostwalker · Call: Cassie · Slinger · Power Shot · Cure · Bodyguard
Why an attempt failed
Use the last move in the combat log to choose the next change.
| What happened | What to change |
|---|---|
| Azure Blast killed me while guarding | Reserve the charged window for Ghost Potion; guard timing cannot solve this move. |
| I had no SP for Ghost Potion | Stop damage spending at the 1 SP reserve. Recover SP on an earlier safe action. |
| I survived the blast, then lost the next action | That is the potion’s Exhausted drawback. Enter the window healthier instead of planning an immediate self-heal afterward. |
| My big attack did nothing | Check Robur’s Shield, Item-Resistant, the target’s Spiky attribute, and your action command before adding more attack cards. |
| I killed one member but still saw team moves | Each linked move has a different pair. Use the pair table: killing Reginald does not remove Robur + Azuri. |
Story fight versus Pit Floor 59
The castle fight contains the three council members. Floor 59 adds Toothy Deer, so the story target plan does not cover the whole Pit encounter. Open the Toothy Deer guide for his healing, buffs and summons before using this page for that floor.
Mechanics references: Toothy Deer