Block Tales Guide

Cards hub

Block Tales Cards

Compare BP cost, SP per action, effects and unlock locations for 10 cards used in our build maker. Start with your weapon and owned copies, then budget support actions.

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Card costs and where to get them

These 10 cards are the planner's reference set, not a complete card list. Community references checked . Costs below are for one copy; check your inventory and current in-game descriptions after patches.

Card BP, action SP, stack limit, effect and acquisition references
CardBP / copySP / useStack limitEffect and source
CureAction135

Heals a target for 5 HP per equipped copy. Reduces base attack; compare that tradeoff with your weapon.

Get it: Desna, Tai or Spaceman Sam; another copy is listed near Windforce. Check your save's available copies.

BodyguardAction125

Redirects part of an ally's incoming damage to you. Requires an ally; it is not solo self-protection.

Get it: Wealthy Merchant, Spaceman James or Spaceman Sam.

ChargeAction133

Adds 2 attack to the target's next attack per copy. Budget the setup action separately from the attack.

Get it: Wealthy Merchant or Spaceman James. The third copy depends on an older save's inventory.

Charge DEFAction133

Halves incoming damage for 3 turns at one copy; extra copies extend duration. Piercing or special attacks need their own check.

Get it: Gene or Banished Knight. The reference lists two obtainable copies in Demo 5.

BombardmentAction · Launcher121

A Launcher action that hits multiple enemies. Check the action command and enemy defense.

Get it: Valor, 100 TIX.

Call: CassieAction4101

Summons Cassie and replaces an existing summoned ally. Her behavior changes against Trinity enemies.

Get it: Given with Windforce after Frostmaw at the end of Chapter 5; unavailable for a first Chapter 5 clear.

Power StabAction · Sword021

A Sword action with an extra damage point and a tighter action command.

Get it: Tutorial Terry before Bizville Meadows.

Power ShotAction · Slingshot121

Combines Slingshot pellets into one hit. Its action command differs from the basic attack.

Get it: Banished Knight at Telamon's Manor, 200 TIX.

SlingerPassive · Slingshot3—2

Adds direct defense pierce to Slingshot attacks, but disables the Ball slot. No action SP cost.

Get it: Spaceman Sam, or Manor Attic after Mutant. Shop references disagree on the BUX price; confirm it in-game.

LinebounceAction · Ball121

A Ball action that continues to other enemies when you complete its action commands.

Get it: Caves [1].

BP equips cards; SP pays for actions

BP limits what you can equip. SP is paid when you use an action in battle. A passive card can consume BP without having an SP action cost.

Check stacking before adding copies

Extra copies can change both effects and action SP. The stack limit in the table is not a promise that every copy is obtainable on a current save. The calculator applies each listed card’s own SP rule.

Check equipment and progression

Slinger disables Ball actions. Bodyguard needs an ally. Call: Cassie is a Chapter 5 completion reward, so it cannot be part of a first-clear setup for that chapter.

Common questions

Does this list include every Block Tales card?
No. It covers the 10 cards supported by this build maker. Each row links to a community reference.
Does equipping a card spend SP?
No. You spend SP when using an action. BP is the equipment budget.