Block Tales Guide
Build maker

Block Tales Build Maker

Set your BP budget, choose card copies, and check SP for each action. Includes equipment conflicts, unlock notes and two example setups.

Inputs

Build your card setup

Enter your available BP and the copies you own. This planner covers 10 reference cards; it does not simulate damage or predict a boss clear.

Cure

1 BP / copy · 3 SP at one copy

Heals a target for 5 HP per equipped copy. Reduces base attack; compare that tradeoff with your weapon.

Bodyguard

1 BP / copy · 2 SP at one copy

Redirects part of an ally's incoming damage to you. Requires an ally; it is not solo self-protection.

Charge

1 BP / copy · 3 SP at one copy

Adds 2 attack to the target's next attack per copy. Budget the setup action separately from the attack.

Charge DEF

1 BP / copy · 3 SP at one copy

Halves incoming damage for 3 turns at one copy; extra copies extend duration. Piercing or special attacks need their own check.

Bombardment

1 BP / copy · 2 SP at one copy

A Launcher action that hits multiple enemies. Check the action command and enemy defense.

Call: Cassie

4 BP / copy · 10 SP at one copy

Summons Cassie and replaces an existing summoned ally. Her behavior changes against Trinity enemies.

Power Stab

0 BP / copy · 2 SP at one copy

A Sword action with an extra damage point and a tighter action command.

Power Shot

1 BP / copy · 2 SP at one copy

Combines Slingshot pellets into one hit. Its action command differs from the basic attack.

Slinger

3 BP / copy · Passive

Adds direct defense pierce to Slingshot attacks, but disables the Ball slot. No action SP cost.

Linebounce

1 BP / copy · 2 SP at one copy

A Ball action that continues to other enemies when you complete its action commands.

Output

BP budget and action costs

2 BP used · 3 BP left

Fits this BP budget. Fight performance depends on equipment, timing and enemy mechanics.

SP for one use of each action

Equipping a card does not spend SP. Select an action in combat to pay its listed cost; equipped copies can change that cost. These values are not added into a fictional per-turn total.

  • Cure × 13 SP / use
  • Charge DEF × 13 SP / use
  • Power Stab × 12 SP / use
  • Equip the matching weapon in-game before using its action cards.

Community references checked . Stack limits may exceed copies obtainable on your save. Read card sources and unlock requirements.

Frequently asked questions

What does the build maker calculate?

It totals BP from your card copies, checks the budget and listed equipment conflicts, and shows SP for one use of each action.

Does it predict damage or whether I can beat a boss?

No. Enemy mechanics, action commands, current equipment and other modifiers are not simulated.

Why are the SP costs not added together?

Equipping cards does not spend SP. Each action has its own cost; the selected actions are not an automatic single-turn rotation.