Block Tales Guide

Player reference

Block Tales Hard Mode: Effects and Badge Requirements

Hard Mode is a 0 BP passive card: +50% XP, double incoming damage, half the guard window and twice the HP rolling speed. Equip it before the required boss battles for the chapter badges.

Reference review:

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What the card changes

The narrower input window means a timing that barely worked in normal play may fail here. Double damage also makes an already lethal charged attack a protection problem rather than an HP-stacking problem.

Prepare the specific failure point

For Trinity Council or Hatred, keep the Ghost Potion response to their unguardable charged attacks. For a fight with repeated normal hits, learn the attack’s pauses first; a missed late hit can matter more than another damage card. Hard Mode does not grant early access to later chapter cards.

Chapter badge names

Bloxxer is Chapter 1, Dangerous Living Chapter 2, Monster Hunter Chapter 3, Blood Red Sun Chapter 4 and Usurper Chapter 5. The card reference allows missed bosses to be revisited through available rematches or another player’s story. A boss absent from the Pit needs another valid rematch route.

Sources and scope

These checkpoints are summarized from community references. They are not a room-by-room recorded walkthrough; optional detours are identified separately.