Main route gates
Use the matching checkpoint if you cannot continue.
Wizard’s Tower
Survive Opticus until Ultimate Overseer ends his trial. Finish the dialogue for the Paintball Gun; it is needed for the field puzzles ahead.
Trinity and the three shards
Follow Cassie through Redcliff, Robur’s court and Azuri’s puzzle. Reginald’s earlier solo battle is separate from the later council encounter.
Trinity Council
Return to the coronation room while chasing Cassie. The council guards passage to the Seventh Sanctum. Reserve 1 SP for Ghost Potion after Azuri’s charge.
Seventh Sanctum → Frostmaw
Continue the puzzle route to the Windforce. In the final battle, keep Windforce Cassie alive while managing Frostmaw’s summons and Armor.
Rewards and optional Manor return
The finale leads to Windforce and Call: Cassie. The Call card is unavailable for the first council clear. The Brigand’s Sword also allows a return to the normal Manor’s barred Red Room for Mutant and the Attic Key; that detour is optional.