Block Tales Guide

Story progression

Block Tales Chapter 5 Progression Guide

Survive Opticus for the Paintball Gun, follow Cassie through the three Trinity districts, defeat the council and continue into the Seventh Sanctum. Frostmaw is the final Windforce battle.

Reference review:

Main route gates

Use the matching checkpoint if you cannot continue.

  1. Wizard’s Tower

    Survive Opticus until Ultimate Overseer ends his trial. Finish the dialogue for the Paintball Gun; it is needed for the field puzzles ahead.

  2. Trinity and the three shards

    Follow Cassie through Redcliff, Robur’s court and Azuri’s puzzle. Reginald’s earlier solo battle is separate from the later council encounter.

  3. Trinity Council

    Return to the coronation room while chasing Cassie. The council guards passage to the Seventh Sanctum. Reserve 1 SP for Ghost Potion after Azuri’s charge.

  4. Seventh Sanctum → Frostmaw

    Continue the puzzle route to the Windforce. In the final battle, keep Windforce Cassie alive while managing Frostmaw’s summons and Armor.

Rewards and optional Manor return

The finale leads to Windforce and Call: Cassie. The Call card is unavailable for the first council clear. The Brigand’s Sword also allows a return to the normal Manor’s barred Red Room for Mutant and the Attic Key; that detour is optional.

Sources and scope

These checkpoints are summarized from community references. They are not a room-by-room recorded walkthrough; optional detours are identified separately.